A misanthropist ex-hacker is suspected of sabotaging a famous happiness-research facility. He is forced to prove his innocence and stumbles into a wild adventure, during which he involuntarily becomes an idealistic activist, has to deal with strange, possibly supernatural rabbits and his crazy family - and regains a little belief in happiness.
NEUROO-X, a German-Swiss-Chinese entertainment company group, stands for games that dissolve the boundary between reality and gaming). A new gadget, the myth-enshrouded RED BOOK, offers the ultimate gaming experience. The most secret longings of gamers are scanned by the engine and transformed into fantastic adventures. The conspiracy psychoses of users are the raw material for the storytelling of NEUROO-X. Marcus, Chief Development Manager of NEUROO-X dies shortly before completion of the RED BOOK. His lover Ryuko finds out that something terrible happened during testing of the game in China, and the deeper she submerges into the secret of NEUROO-X, the more she loses touch with reality. She neglects her son Walter, who logs into the game and disappears into the digital parallel world. The more Ryuko fights the corporation in order to rescue her son, the more she updates the narrative desired by NEUROO-X. Ryuko finds herself in a world full of demons, witches, knights and terrorists.
They couldn't be more different, the members of the trio that allies in the fight against an Ancient Ice Ghost (AIG): Tom, an easily scared boy, Hetty, a professional ghosthunter and the loveable, but pretty slimy Hugo - a ghost. Will the team manage to save their town from the next ice age?
A contemporary love story taking place in the heart of Europe, of two passionate young persons, whose sense of reality is too frequently mediated by a failure to 'live in the moment' and by computer screens.
The pre-Christmas season is anything but contemplative for Lina, model and advertising jingle singer, and her best friend Nettie, who runs an event and partner agency: the two can hardly save themselves from second-class Christmas orders. And it's not for the first time that Lina and Nettie are preparing for lonely holidays. Nettie has long since given up hope of still finding the right one, and Lina's dream man Alex, a married doctor, has not yet separated from his wife.
A Japanese business traveler is completely exhausted at a German airport. There, Mr. Oshima seems already to be expected by a businessman and his translator, from whom he spontaneously abducts himself to the foreign city. In his surreal odyssey through the night, however, he loses himself more and more, until he finally disappears without a trace and nothing remains of him as this story.
Tom was a soldier, a British veteran of an anonymous war from the 1990's. Whilst serving, soldiers under his command were separated from the rest of his patrol and ambushed. His search for them leads him to a traumatized soldier, shaken and confused by something he has seen inside a farm building. Tom enters the building. What happened in there will haunt him forever. He returns a decorated hero but he can't forget.
At some point in the not-so-distant future, an unnamed European city has evolved into a bizarre dystopian metropolis, whose residents inhabit towering utopian high-rises and work, collectively, in a single compound.
Part of the Performa07 Biennial, Harpstrings and Lava channels the tension inherent in certain nightmares, specifically in one friend's ghoulish fantasy about clashing contradictions. In this particular recurrent dream, tensile harpstrings and viscous lava inhabited the same space simultaneously, creating a sensation of visceral dread. Harpstrings and Lava aims to gently animate such 'hyper-real' dream images, drawing the viewer closer to the feeling of inexorable, anxious attachment shared by the onscreen characters.
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